You can either run the script file directly, or convert it to a standalone executable file (. There is no limit to the number of different hotkeys you can add to a single file, though trying to assign the same hotkeys to different macros will result in an error. If you are going to be doing multiple hotkeys in the same file you might find it handy to write notes to yourself using comments, which start with double semi-colons. AutoIT does, however, and since I have also used that for some Finale automation in the past I’ve gotten into the habit.įinally, end each hotkey macro with Return. I should point out that I try to be very accurate with capitalization here, though AutoHotkey actually doesn’t really care. As an example, if I wanted to access the ‘View/Show/Hidden Notes and Rests’ command I would use: WinMenuSelectItem,, , View, Show, Hidden Notes and Rests If there were any submenus involved, they would also get listed. This is followed by the name of the menu to access, followed by the menu item itself. This is followed by two parameters WinTitle and WinText that I have chosen to leave blank (parameters in AutoHotkey are seperated by commas), as in my experience their usage seems a little finicky. The first element is the command itself, WinMenuSelectItem, which tells AutoHotkey to activate a menu item. I’ve never really had issues with using this method, but there is another way, which is to use the WinMenuSelectItem command, like this: WinMenuSelectItem,, , Tools, Speedy Entry AUTO HOT KEY CONVERSION TO KEYBOARD MAESTRO WINDOWSHow did I know what letters to use? In Windows menus, items are keyboard accessible by hitting Alt and the underlined character in the menu item. Meaning “send Alt+t” (which calls up the Tools menu) “then still hold Alt send s” (which activates Speedy Entry). This could be as simple as sending alternative key strokes… In fact, for years I used the following as my execute code: Send, !ts Note that if I had wanted, say Ctrl+Shift+F4 I would have used ^+F4:: I’m going to set up F4 to access the Speedy Entry Tool. The modifier keys each have special characters: A hotkey is defined by first declaring the Hotkey followed by two colons. AUTO HOT KEY CONVERSION TO KEYBOARD MAESTRO CODE“#SingleInstance Force” – This tells AutoHotkey you want only one instance of the script to run at once – useful during setting up your macro file.įollowing this preamble, add this line of code to tell AutoHotkey to only apply the hotkeys when Finale is active: #IfWinActive Finale ahk_class Finale.For this reason, we don’t want it trying to find an exact Window name. “SetTitleMatchMode 1” – this tells AutoHotkey to only loosely match the name of the active Window, which is important because the name of the window will change with each document, but will always start with “Finale”.Some of the more useful lines in here are: Most of these parameters aren’t super important to what we’re about to do and in fact could be left off, but it’s easy enough to add them in: #NoEnv AUTO HOT KEY CONVERSION TO KEYBOARD MAESTRO SERIESI’m going to start my macro file off with a series of parameters I’ve cobbled together through internet searches. You can create scripts using any simple text editor, such as the excellent Notepad++. I may tackle more complex automation in the future.ĪutoHotkey is actually an offshoot of AutoIT, and as its name suggests it is particularly well suited to the task of creating hotkeys. AUTO HOT KEY CONVERSION TO KEYBOARD MAESTRO HOW TOWith that said, I’m going to give a brief tutorial on how to begin using AutoHotkey to control Finale, at least to do simple tasks like call up menu items. The available solutions – AutoIT and AutoHotkey – are still powerful, but nobody would ever really call them easy to use (especially not in comparison to Keyboard Maestro). Unfortunately the answer is no: There is no solution for Windows that is both powerful and easy to use. A frequent question for Windows users of Finale is if there is any equivalent to Keyboard Maestro, the popular macro utility for MacOS.
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